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The Mortal Races
Over the ages, many races have lived in Dransik. Many of them have vanished. The Rune Wars took a great tool. Entire empires vanished, their people either exterminated or fled beyond the known world. What has become of the Lost Races and wether they will ever be found is a question that my never be truely answered.

The Modern Races
The terrors of the Rune Wars shattered the world. Now, only three of the thinking races remain in considerable numbers.

Humans
Known for their tenacity, or their arrogance, as some call it. Humans have no notable strengths or weaknesses, yet have proven themselves able to meet nearly any challenge. They are the most numerous race, and have been ever since their colonization of the mainland in the Time of Gold.

Astari
A reclusive and somewhat paranoid culture of the Elven race inhabiting the Great Forest. They were the most hostile to humans, and even sought to drive them out of their lands. During the Rune Wars, they were thrust together in arms with their old enemies, however, and have since forged a strong alliance with their human neighbors.

Orcs
Orcs are often derided as an unintelligent and unsophisticated race, and often confused with the feral orcish race that they share ancestory with. In truth, they are posessed of considerable wisdom in the ways of nature. Their great capitol and the glorious Bloodwater Castle once rivaled the neighbors of Parian and Ethera, but the orcs were so devastated by the Rune Wars that even now, they have barely begun to recover.

The Lost Races

Soluri
The more peaceful Elves of the east, living in the northern valleys. The Soluri fostered peaceful relations with humans, but their western cousins say this is because they were isolated from the damage the humans did and naiive to their intentions. A handful of Soluri still exist in the known world today, but no contact has been made with their homeland since before the Rune Wars. A massive army stormed their lands and burned the bridges behind them. Nothing was ever heard of their fate.

Brimlocks
Brimlocks were the thin red-scaled race of the southwest deserts, although they were not native to the mainland. Their lands are now known as the Giant's Finger. Nothing was heard of them after the Rune Warriors stormed their lands after the devastation of Chlera. Expeditions have only recently reached the site of their captiol city of Grognarl, but no trace remains of the Brimlocks. Wether they fled back to their distand home or were utterly destroyed is unkown.

Tundrians
Tundrians were the tall, powerful race of the far north. They lived in frozen tundra that most races could only tolerate with thick layers of furred clothing, yet they often walked about barechested in the bone chilling winds. They were a people forged to great strength in the harshest lands in the world. Nothing is known of their fate.

Komodans (also known as Thepans)
The Komodans, like the Orcs, are often dismissed as beasts. Indeed, they share a kinship with the feral Thepan race (commonly called Lizard Men), but this is only skin deep. The Komodans were not natives of the mainland, but settled the lands east of Parian. They posessed by skill to alter the lands they lived in, building themselves an expansive and lush marshland as their home. They were annihilated in the Rune Wars, although they may still exist in the distant homeland they came from.

Gnolls
The gnolls were a race of hyena-men that lived in the north mainland, below the frigid wastes inhabited by the Tundrians. Gnolls were generally considered the lowest of the mortal races. Like Brimlocks and Komodans, Gnolls are not native to the mainland, but arrived on crude rafts. They did not build their own cities, but instead drove the Soluri out of the cities of Ayle and Tushenn and took them as their own. They more often lived as scavengers on others than by their own works, however when danger threatened their neighbors, they were always ready to respond with their fierce warriors - although their neighbors often claimed the Gnolls were only helping in expectation of reward, and were not always gracious.